2D Apple Games By Tutorials, 3rd Edition by Caroline Begbie, Mike Berg, Michael Briscoe, Ali Hafizji, Marin Todorov and Ray Wenderlich
Requirements: .PDF reader, 20,6 MB
Overview: The book has been completely updated for Swift 4, iOS 11 and Xcode 9, and is available today. We’ve even added an extra bonus chapter to the book covering ARKit! There are two ways to use this book, depending on whether you are a complete beginner to Apple game development or an advanced developer with knowledge of other 2D game frameworks. If you’re a complete beginner to Apple game development, the best way to read this book is from cover to cover. We have arranged the chapters to introduce the material in the most logical manner to build up your skills one layer at a time. If you’re an advanced developer with knowledge of other 2D game frameworks, you’ll have an easier time adapting to SpriteKit, as the core concepts and syntax will look very familiar. Our suggestion is to skim through the early chapters and focus more on the later, more advanced chapters, or where you have a particular interest. Don’t worry – you can jump right into any chapter in the book, because we’ll always have a starter project waiting for you! The book is split into six sections, moving from beginning to advanced topics. In each section, you will create a complete mini-game, from scratch! The book also includes two bonus chapters at the end that we think you’ll enjoy.
Genre: Non-Fiction > Tech & Devices