Added: 2015-05-08 11:20:10
What youll learn
- Make game sprites, compose a scene graph, load and manage game assets, and how to use a texture atlas.
- Control the geometry and physics of the game world using vector math, the Separating Axis Theory (SAT), and advanced collision detection strategies.
- Build a custom music and sound effects player for games using the WebAudio API.
- Keyframe animation and how to implement precise control over the frame rate and game loop.
- Learn how to make interactive sprites and buttons for the keyboard, mouse and touch.
- Create and manage game scenes, and learn how to make particle explosions and screen shake effects.
- Manage complexity to build games of any size that scale seamlessly.
Who this book is for
Table of Contents
3. Working with Game Assets
4. Making Sprites and a Scene Graph
5. Making Things Move
7. Collision Detection
8. Juice It Up: Keyframe Animation and Particles Effects
9. Sound with the WebAudio API
11. Make Your Own Game Engine
Appendix A: Vectors for Movement and Collision Detection
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