Beginning C++20 Game Programming by John Horton +

Beginning C++20 Game Programming – Second Edition: Learn C++ from scratch and get started with building your very own games by John Horton
Requirements: .ePUB, .PDF, .MOBI/.AZW reader, 31 MB
Overview: This improved and extended second edition starts by covering the basics of programming, such as variables, loops, and conditions, and helps you develop your skills with each game. You’ll study key C++ topics, such as OOP (object-orientated programming) and C++ pointers, and get acquainted with the Standard Template Library. While building games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more.
Genre: Non-Fiction > Tech & Devices

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