Author(s): otion in Games: Theory and Praxis By Kostas Karpouzis, Georgios N. Yannakakis
The core message of this book is: computer games best realise affective interaction.
This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research affect modelling, induction, and sensing affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.
This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.
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