Game Engine Architecture, Third Edition


Game Engine Architecture, Third Edition
Publisher: A K Peters/CRC Press
Date: 2018-07-25
ISBN-10: 1138035459
ISBN-13: 9781138035454
Language: English
Pages: 1240
Added: 2018-07-27 13:42:02

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
New to the Third Edition
This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:

  • computer and CPU hardware and memory caches,
  • compiler optimizations,
  • C++ language standardization,
  • the IEEE-754 floating-point representation,
  • 2D user interfaces,
  • plus an entirely new chapter on hardware parallelism and concurrent programming.

This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.
Show more Show less 97fe8e7aaccba0288dba4a3114d765e5

http://k2s.cc/file/31c16fa369435

31384307bd006321d8783990a0ce74d5 collapseInfo-1-0] 37ede72abfaed3a6ee646f1fb1c33a22

http://k2s.cc/file/6c476b7bfc5af/Game.Engine.Architecture.Third.Jason.Gregory.pdf

eafad7b15a8394af72eb0a61b65993c1 [/code]File name: Game.Engine.Architecture.Third.Jason.Gregory.pdf