3ds Max Techniques: The Emergence of the Architectural Film in Architectural Animation
Using the language of filmmaking, visual effects, motion design, and architectural illustration, explore elements of pre-production such as pre-visualization and animatics.
Animation with a heavy emphasis on camera moves!
Post-production techniques including rendering, creating and using matte passes, and utilizing render passes.
The class uses a “movie-breakdown” and “shot-breakdown” approach to illustrate the various methods
There is also some discussion of optimizing workflow with MAXScript, as well as scene and file organization
Industry Make-up
History of Arch-Vis
Camera Animation
Waterfall Example
Post Production, Rendering, Render Mattes
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