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| Multimedia Book Multimedia Books, book designing, designing books, book design, graphic design book, books designers, ... |
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![]() This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard [URL="javascript:void(0)"]Character Studio[/URL] 4. 5. ‘How to make your character move’ with an overview of game animation and deeper into Character Studio. But it doesn’t end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for [URL="javascript:void(0)"]play[/URL] in Unreal [URL="javascript:void(0)"]Tournament[/URL]. Size : 25.46 MB [url]e45.org/?http://www.megaupload.com/?d=5YXRRSDF[/url] [url]e45.org/?http://rapidshare.com/files/184050616/Game_char_model_and_animation_in_3dsmax.rar[/url] |
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| 3ds, animation, character, game, max, modeling |
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