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Old 01-27-2009, 08:30 AM
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Default Game Character Modeling and Animation with 3ds Max

This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard [URL="javascript:void(0)"]Character Studio[/URL] 4.
5. ‘How to make your character move’ with an overview of game animation and deeper into Character Studio.
But it doesn’t end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for [URL="javascript:void(0)"]play[/URL] in Unreal [URL="javascript:void(0)"]Tournament[/URL].
Size : 25.46 MB


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Old 02-08-2009, 04:51 PM
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WOW
nice E-book
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