Phaser III Game Prototyping by Stephen Gose

Phaser III Game Prototyping: Building 100s of games using HTML and Phaser3 javascript Gaming Framework by Stephen Gose
Requirements: .PDF reader, 13,2 MB
Overview: This workbook is the new hands-on guide for Game Prototype creations using Micro-services and component object programming with an emphasis on the Phaser III JavaScript Gaming Frameworks. Its examples are from the Phaser’s official, v3.15+ JavaScript Game Framework for making online games. It provides Game Recipes™ – step-by-step instructions – to master those important skills and techniques you need when working in Phaser III and using our unique "Component Object Programming". This book delves into many of the great classic game mechanisms and design mechanics techniques. All written in a fun and friendly style with completed projects and open-ended exercises that encourage you to build your own game projects. You’ll also download supporting tools to classify the book’s snippets and add your own modification.Phaser III Game Prototyping Part I demonstrates basic game mechanisms and components from the Phaser3 JavaScript Game Framework using "OLOO" paradigm. It starts by showing you how you to build game mechanisms in Phaser v3.15+ versions! By the end of Part I, you’ll have a complete, fully-functional Game Prototypes, reusable components and the supporting tools to manage further bespoke game production.
Genre: Non-Fiction > Tech & Devices

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