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ES 2. 0 Programming Guide
![]() Addison Wesley Professional | ISBN13: 9780321502797 | Aug-2008 | English | PDF | Pages:457 | Size: 2.76 MB | RAR Compressed | No Password INTRODUCTION Over the years, the “Red Book” has become the authoritative reference for each new version of the OpenGL API. Now we have the “Gold Book” for OpenGL ES 2.0—a cross-platform open standard ushering in a new era of shader programmability and visual sophistication for a wide variety of embedded and mobile devices, from game consoles to automobiles, from set top boxes to mobile phones. Table Of Contents ----------------- List of Figures List of Examples List of Tables Foreword Preface Chapter 1: Introduction to OpenGL ES 2.0 Chapter 2: Hello Triangle: An OpenGL ES 2.0 Example Chapter 3: An Introduction to EGL Chapter 4: Shaders and Programs Chapter 5: Opengl ES Shading Language Chapter 6: Vertex Attributes, Vertex Arrays and Buffer Objects Chapter 7: Primitive Assembly and Rasterization Chapter 8: Vertex Shaders Chapter 9: Texturing Chapter 10: Fragment Shaders Chapter 11: Fragment Operations Chapter 12: Framebuffer Objects Chapter 13: Advanced Programming with Opengl Es 2.0 Chapter 14: State Queries Chapter 15: OpenGL ES and EGL on Handheld Platforms Appendix A: GL_HALF_FLOAT_OES Appendix B: Built-In Functions Appendix C: Shading Language Grammar Appendix D: ES Framework API Index ----------------- Download Code:
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