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- Paperback: 496 pages
- Publisher: Focal Press; Pap/Cdr edition (January 8, 2002)
- Language: English
- ISBN-10: 0240516648
“By covering character animation in depth, Nik Lever’s book digs right in to one of the most interesting and challenging areas in computer graphics and interactive entertainment. The book provides algorithms and source code for many advanced topics that are at the leading edge of real-time 3D technology. Programmers interested in bringing life to their interactive characters should definitely have this book.”
Jeff Lander
Darwin 3D and Game Developer Magazine
“Packed with features, ‘Real-time 3D Character’ promises to help program-savvy designers hone their techniques still further.”
Edge Magazine
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