Substance Painter 2018 Essential Training
MP4 | Video: AVC 1280×720 | Audio: AAC 44KHz 2ch | Duration: 4.5 Hours| 2.70 GB
Genre: eLearning | Language: English
These days, nearly every industrial visualization and game studio uses Substance Painter, making it the industry standard for texture creation, especially for physically-based rendering (PBR). In this course, Wes McDermott takes a beginner’s look at Substance Painter 2018, walking you through a basic project-texturing a simple game asset.
He starts with the basics, showing you how to create a new project and import the model, as well as use the integrated baking system. Next, Wes shows how to work with materials and layers and provides a primer on the brush toolset and smart materials. After you finish tackling the fundamentals, Wes shows you how to fully texturize the asset, working step-by-step through the body, tires, and cabin of the example asset, a front-load tractor. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.