3ds Max Modeling for Games: Insider’s Guide to Game Character, Vehicle, and Environment Modeling by Andrew Gahan
Requirements: .PDF reader, 83.4 Mb
Overview: With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O’Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry.
New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end. Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months. Completely updated gallery allows the reader to build on various models
Genre: Non-Fiction > Tech & Devices
3ds Max Modeling for Video games: Insider’s Information to Sport Personality, Automobile, and Surroundings Modeling through Andrew Gahan
Necessities: .PDF reader, 83.four Mb
Assessment: With 18 years beneath his belt within the sport trade, a key contributor to the MotorStorm sequence, and the author of the 3ds Max in Mins video sequence (at FocalPress.com), Andrew Gahan delivers the skilled ways in 3ds Max Modeling for Video games, second version. This up to date version is filled with new tutorials that may beef up your modeling abilities and pump up your portfolio with fine quality paintings very quickly. Along side Anthony O’Donnell and a staff of professionals, Gahan covers the entire basic sport modeling ways, together with persona and atmosphere modeling, mapping, and texturing. In the end, an advantage segment in 3ds Max Modeling for Video games provides readers insights and tips about how one can get their careers began within the sport trade.
New, expanded tutorials take readers of all skills thru complete persona and atmosphere modeling from starting to finish. Better half web site (3d-for-games.com) provides a strong, supportive discussion board the place readers can get remark on new paintings, expand abilities and portfolio artwork, in addition to community with different sport artists on plenty of tasks. Additionally options venture information for all tutorials within the ebook and sufficient toughen photographs and pictures to stay the budding artist busy for months. Utterly up to date gallery permits the reader to construct on quite a lot of fashions
Style: Non-Fiction > Tech & Units
3ds Max 2019: Advanced Lighting
MP4 | Video: AVC 1280×720 | Audio: AAC 44KHz 2ch | Duration: 3.5 Hours | 1.04 GB
Genre: eLearning | Language: English
Realistic lighting is easier, faster, and better than ever in 3ds Max. Photometric lighting and a choice of rendering options gives you the power to create a convincing illusion. This course focuses on architectural visualization, but the techniques apply to other domains such as motion picture production. Instructor Aaron F. Ross provides a conceptual overview of advanced lighting and rendering, then demonstrates how to construct various lighting scenarios in 3ds Max. You can see how to render scenes with exterior and interior daylight, practical artificial lighting, and manufacturer photometric data. The course includes a chapter on special effects such as light decay and atmospheres. By the end of the course, you’ll have seen how to control the powerful lighting tools in 3ds Max to achieve photorealistic results.