Pro iPhone Development with Swift 5: Design and Manage Top Quality Apps
If you’ve already learned the basics of Swift and iOS programming, it’s time to take your skills to the next level. In this follow up work to the best-selling Beginning iPhone Development with Swift 5, you’ll learn tips for organizing and debugging Swift code, using multi-threaded programming with Grand Central Dispatch, passing data between view controllers, and designing apps for multiple languages.
You’ll also see how to play audio and video files, access the camera and save pictures to the Photos library, use location services to pinpoint your position on a map, display web pages, and create animation to spice up any user interface. Finally, you’ll learn how to use Apple’s advanced frameworks for machine learning, facial and text recognition, and creating augmented reality apps.
What you will learn
Pro iPhone Development with Swift 5 provides insightful instruction on how to improve your existing apps or create powerful new iOS apps using the latest version of the Swift programming language.
Android Programming in Kotlin: Starting With An App by Mike James
Requirements: .PDF reader, 6 MB
Overview: Whether you are a professional programmer or a hobbyist, programming an Android app is an attractive proposition. Android firmly dominates the global smartphone market, meaning many potential users. All the tools you need are free to download and use and it’s easy to get started as Android Studio will build you a Hello World app in a few minutes. What you do next is more difficult as Android is a tough system to master and to create a good app you need a feel for how the system works and its limitations. The good news is that Kotlin is a language that makes working with Android much easier.
Android Programming In Kotlin: Starting With An App shows you how common tasks are done in Android Studio 3 using Kotlin, pointing out where necessary how this differs from the Java approach. Given that you can’t avoid Java altogether it also explains how Kotlin can work with the Java-based Android SDK. Although Android development seems confusing at first, it has patterns which mean that having done something once you can generalize the approach to components you haven’t previously encountered.
This book doesn’t set out to be a complete treatment of Kotlin or Android. Instead it focuses on the things you need to know to write an app with a single Activity and a UI, a good foundation for further Android programming. Particular attention is paid to creating the user interface (UI) because this is what you spend most of your time working on even if the app in question is sophisticated. There are plenty of examples in this book but they are deliberately simple, stripped down to let you see what is essential.
Genre: Non-Fiction > Tech & Devices
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