Beginning Programming with Java, 5th Edition by Barry Burd

Beginning Programming with Java For Dummies, 5th Edition by Barry Burd
Requirements: .ePUB reader, 9 MB
Overview: Learn to speak the Java language like the pros
Are you new to programming and have decided that Java is your language of choice? Are you a wanna-be programmer looking to learn the hottest lingo around? Look no further! Beginning Programming with Java For Dummies, 5th Edition is the easy-to-follow guide you’ll want to keep in your back pocket as you work your way toward Java mastery! In plain English, it quickly and easily shows you what goes into creating a program, how to put the pieces together, ways to deal with standard programming challenges, and so much more.

Whether you’re just tooling around or embarking on a career, this is the ideal resource you’ll turn to again and again as you perfect your understanding of the nuances of this popular programming language. Packed with tons of step-by-step instruction, this is the only guide you need to start programming with Java like a pro.
Genre: Non-Fiction > Tech & Devices

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Qigong Beginning Practice with Francesco & Daisy Lee-Garripoli

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Autocad 2016: Beginning And Intermediate

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Udemy – Modern JavaScript From The Beginning

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Modern HTML & CSS From The Beginning

Modern HTML & CSS From The Beginning

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In The Beginning There Were Coins and Money Magic by Jay Noblezada Video Tutorial

Two Back-to-Back DVD Tutorials on the Hottest Magic Tricks on Coins and Money! The ULTIMATE introductory course in coin and money magic. Over 3 HOURS of TRAINING! Make the decision to master coin and money magic today!

Beginning iPhone Development with Swift 5 Ed by Wallace Wang

Beginning iPhone Development with Swift 5, 5th Edition by Wallace Wang
Requirements: .PDF reader, 21,4 MB
Overview: Learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. In this edition of the best selling book, you’ll also learn about touch gestures, table views, and collection views for displaying data on a user interface. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with a gentle introduction to using Xcode and then guides you though the creation of your first simple application. You’ll start with designing basic user interfaces and then explore more sophisticated ones that involve multiple screens such as navigation controllers, tab bars, tool bars, page views, and split views that are particularly useful on the larger screens of the iPad and certain iPhone models. And there’s much more! Beginning iPhone Development with Swift 5 covers the basic information you need to get up and running quickly to turn your great ideas into working iOS apps. Once you’re ready, move on to Pro iPhone Development with Swift 5 to learn more of the really unique aspects of iOS programming and the Swift language.
Genre: Non-Fiction > Tech & Devices

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Beginning Javascript, 3rd edition by Russ Ferguson

Beginning Javascript: The Ultimate Guide to Modern javascript Development, 3rd edition by Russ Ferguson
Requirements: .PDF reader, 3,4 MB
Overview: Discover everything you need to know to get up-to-speed with JavaScript development and add dynamic enhancements to web pages. This completely updated third edition reveals how the code works and when to use closures, constants, and execution content. Starting with the basics, you’ll see how to employ prototypical inheritance, as well as memory management, variable hoisting and event bubbling. Also covered is an introduction to Node.js and package managers, key to understanding the tools necessary in front-end development and how they are used with current JavaScript frameworks. JavaScript is one of the most important technologies on the web, providing the means to add dynamic functionality to your web pages and serving as the backbone of working with frameworks like Angular and React. Beginning JavaScript, Third Edition will take you from being a JavaScript novice to working freely with this important technology – begin your JavaScript journey today!
Genre: Non-Fiction > Tech & Devices

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Beginning Azure IoT Edge Computing by David Jensen

Beginning Azure IoT Edge Computing: Extending the Cloud to the Intelligent Edge by David Jensen
Requirements: .PDF reader, 10,6 MB
Overview: Modern day developers and architects in today’s cloud-focused world must understand when it makes sense to leverage the cloud. Computing on the edge is a new paradigm for most people. The Azure IoT Edge platform uses many existing technologies that may be familiar to developers, but understanding how to leverage those technologies in an edge computing scenario can be challenging. Beginning Azure IoT Edge Computing demystifies computing on the edge and explains, through concrete examples and exercises, how and when to leverage the power of intelligent edge computing. It introduces the possibilities of intelligent edge computing using the Azure IoT Edge platform, and guides you through hands-on exercises to make edge computing approachable, understandable, and highly useful. Through user-friendlydiscussion you will not only understand how to build edge solutions, but also when to build them. By explaining some common solution patterns, the decision on when to use the cloud and when to avoid the cloud will become much clearer.
Genre: Non-Fiction > Tech & Devices

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Beginning with Machine Learning & Data Science in Python

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Videogames: In the Beginning By Ralph H. Baer

Videogames: In the Beginning By Ralph H. Baer
Requirements: EPUB Reader | 10 MB
Overview: THE REAL STORY BEHIND VIDEOGAMES Long before there was a Sony Playstation, Microsoft Xbox or Nintendo Gamecube, there was the Magnavox Odyssey, the world’s first home videogame console. But the story of videogames predates the Odyssey by six years. It begins in 1966 when a television engineer named Ralph H. Baer sat down at a New York bus station and entered history. Videogames: In The Beginning is Ralph H. Baer’s account of how today’s $11-billion per year videogame industry began. A meticulous note keeper, Baer presents in his own words the real story of what led to the Odyssey. and beyond. But he doesn’t end there. In this book Baer also examines other products that he has worked on such as Simon, the most popular electronic toy ever created. Whether you are a student of videogame design, a game player, or a fan of inventions and history, you are sure to find Baer’s history fascinating and informative. Included in this book are: • The actual four-page treatise that Baer presented to his employers • Original schematics and photos of the first videogame prototypes • Original top secret internal notes and memos • Original United States patents
Genre: Games related

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Beginning C++ Programming – From Beginner to Beyond

Beginning C++ Programming – From Beginner to Beyond

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Kotlin Apprentice: Beginning Programming by Irina Galata +

Kotlin Apprentice: Beginning Programming with Kotlin by Irina Galata, Joe Howard, Dick Lucas, Ellen Shapiro
Requirements: .PDF reader, 13.7 Mb
Overview: Learn how to program with Kotlin!
Kotlin is the exciting modern language from JetBrains, creators of IntelliJ IDEA, the basis of many popular IDEs such as Android Studio and PyCharm. Since the adoption of Kotlin by Google as an official language for Android, the momentum behind Kotlin has gone off the charts. In this book, you’ll start with the basics of programming using Kotlin. You’ll next learn everything from collections and lambdas to classes and interfaces, and then move on to more advanced topics like functional programming and coroutines. Kotlin supports many platforms, including Android, jаvascript, the JVM, and someday even iOS. By reading this book, you’ll be ready to use Kotlin on any and all of these platforms.
Genre: Non-Fiction > Tech & Devices

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iOS Apprentice: Beginning iOS development by Fahim Farook +

iOS Apprentice: Beginning iOS development with Swift 4.2 by Matthijs Hollemans, Fahim Farook
Requirements: .PDF reader, 79.8 Mb
Overview: Learn iPhone and iPad Programming via Tutorials!
If you’re new to iOS or Swift, or to programming in general, learning how to write an app can seem incredibly overwhelming.
That’s why you need a book that: Shows you how to write an app step-by-step. Has tons of illustrations and screenshots to make everything clear. Is written in a fun and easygoing manner!
In this book, you will learn how to make your own iPhone and iPad apps, through four engaging, epic-length tutorials.
These hands-on tutorials describe in full detail how to build a new app from scratch. Four tutorials, four apps. Each new app will be a little more advanced than the one before, and together they cover everything you need to know to make your own apps. By the end of the series you’ll be experienced enough to turn your ideas into real apps that you can sell on the App Store.
Genre: Non-Fiction > Tech & Devices

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