Advanced Topics in Computer Vision by Giovanni Maria Farinella +

Advanced Topics in Computer Vision by Giovanni Maria Farinella, Sebastiano Battiato, Roberto Cipolla
Requirements: .PDF reader, 15.5 Mb
Overview: This book presents a broad selection of cutting-edge research, covering both theoretical and practical aspects of reconstruction, registration, and recognition. The text provides an overview of challenging areas and descriptions of novel algorithms. Features: investigates visual features, trajectory features, and stereo matching; reviews the main challenges of semi-supervised object recognition, and a novel method for human action categorization; presents a framework for the visual localization of MAVs, and for the use of moment constraints in convex shape optimization; examines solutions to the co-recognition problem, and distance-based classifiers for large-scale image classification; describes how the four-color theorem can be used for solving MRF problems; introduces a Bayesian generative model for understanding indoor environments, and a boosting approach for generalizing the k-NN rule; discusses the issue of scene-specific object detection, and an approach for making temporal super resolution video.
Genre: Non-Fiction > Tech & Devices

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Computer Games by Maria Manuela Cruz-Cunha

Computer Games as Educational and Management Tools: Uses and Approaches by Maria Manuela Cruz-Cunha , Vitor Hugo Varvalho, Paula Tavares
Requirements: .PDF reader, 6,2 Mb
Overview: Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.
Genre: Non-Fiction > Educational > Video & Computer Games

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Computer Graphics by Alexey Boreskov, Evgeniy Shikin

Computer Graphics: From Pixels to Programmable Graphics Hardware by Alexey Boreskov, Evgeniy Shikin
Requirements: .PDF reader, 3.3 Mb
Overview: Complete Coverage of the Current Practice of Computer Graphics
Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics.
Up-to-Date Techniques, Algorithms, and API
The book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in OpenGL 4.0, contains an overview of OpenGL ES 2.0, and discusses the new WebGL, which allows students to use OpenGL with shaders directly in their browser. In addition, the authors describe a variety of special effects, including procedural modeling and texturing, fractals, and non-photorealistic rendering. They also explain the fundamentals of the dominant language (OpenCL) and platform (CUDA) of GPGPUs.
Genre: Non-Fiction > Tech & Devices

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Computer Organization, Architecture, 9th Ed by William Stallings

Computer Organization and Architecture, 9th Edition by William Stallings
Requirements: .PDF reader, 4.8 Mb
Overview: For undergraduates and professionals in computer science, computer engineering, and electrical engineering courses.
Learn the fundamentals of processor and computer design from the newest edition of this award-winning text.
Four-time winner of the best Computer Science and Engineering textbook of the year award from the Textbook and Academic Authors Association, Computer Organization and Architecture: Designing for Performance provides a thorough discussion of the fundamentals of computer organization and architecture, covering not just processor design, but memory, I/O, and parallel systems.Coverage is supported by a wealth of concrete examples emphasizing modern systems.
Genre: Non-Fiction > Tech & Devices

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Computer Graphics: From Pixels to Programm by Alexey Boreskov +

Computer Graphics: From Pixels to Programmable Graphics Hardware by Alexey Boreskov, Evgeniy Shikin
Requirements: .PDF reader, 3.3 Mb
Overview: Complete Coverage of the Current Practice of Computer Graphics
Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics.
Up-to-Date Techniques, Algorithms, and API
The book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in OpenGL 4.0, contains an overview of OpenGL ES 2.0, and discusses the new WebGL, which allows students to use OpenGL with shaders directly in their browser. In addition, the authors describe a variety of special effects, including procedural modeling and texturing, fractals, and non-photorealistic rendering. They also explain the fundamentals of the dominant language (OpenCL) and platform (CUDA) of GPGPUs.
Genre: Non-Fiction > Tech & Devices

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Computer Science Handbook by Allen B. Tucker

Computer Science Handbook, Second Edition by Allen B. Tucker (Editor)
Requirements: .PDF reader, 22.1 MB
Overview: When you think about how far and fast computer science has progressed in recent years, it’s not hard to conclude that a seven-year old handbook may fall a little short of the kind of reference today’s computer scientists, software engineers, and IT professionals need.
With a broadened scope, more emphasis on applied computing, and more than 70 chapters either new or significantly revised, the Computer Science Handbook, Second Edition is exactly the kind of reference you need. This rich collection of theory and practice fully characterizes the current state of the field and conveys the modern spirit, accomplishments, and direction of computer science.
Genre: Non-Fiction > Tech & Devices

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Computer Organization and Architecture, 5th Ed. by Linda Null+

Essentials of Computer Organization and Architecture, 5th Edition by Linda Null, Julia Lobur
Requirements: .ePUB reader, 17,1 MB
Overview: The Essentials of Computer Organization and Architecture was awarded a "Textbook Excellence Award" ("Texty") in it’s second, third, and fourth editions from the Text and Academic Authors Association (TAA) the only association devoted solely to serving textbook and academic authors since 1987 (http://www.TAAonline.net). The "Textbook Excellence Award" recognizes works for their excellence in the areas of content, presentation, appeal, and teachability. Bestselling text, The Essentials of Computer Organization and Architecture, Fifth Edition, is comprehensive enough to address all necessary organization and architecture topics, but concise enough to be appropriate for a single-term course. Its focus on real-world examples and practical applications encourages students to develop a "big-picture" understanding of how essential organization and architecture concepts are applied in the computing world. In addition to direct correlation with the ACM/IEEE guidelines for computer organization and architecture, the text exposes readers to the inner workings of a modern digital computer through an integrated presentation of fundamental concepts and principles.
Genre: Non-Fiction > Tech & Devices

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