If Life Is a Game, These Are the Rules: Ten Rules for Being Human as Introduced in Chicken Soup for the Soul by Cherie Carter-Scott
Requirements: .PDF reader, 2.2 Mb
Overview: Ms. Carter-Scott originally wrote "The Ten Rules for Being Human" as a handout for a workshop she was teaching. They resonated with thousands of people and were photocopied, passed around, and stuck on refrigerator doors across the country. Eventually they were published in the phenomenal bestseller "Chicken Soup for the Soul." The rules contain basic truths that, when understood and embraced, can bring about changes that contribute to a more fulfilling, more satisfying, and less stressful life.
Genre: Non-Fiction > Health, Fitness & Medical
Game Apps – How To Make Games For iPhone, Android, Windows
O’Reilly – Python Game Development for Beginners
Game Development and Simulation with Unreal Technology, 2nd Edition by Alireza Tavakkoli
Requirements: .PDF reader, 15,5 MB
Overview: Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and prominent engines that is currently used in games. Its influence can be spotted in classic triple A titles like, Fortnite, Gears of War 2, Borderlands 2, and XCOM: Enemy Unknown. Tavakkoli goes into detail concerning the creation of game level designs, blueprint coding, shader programing, as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader’s understanding of concepts and techniques. The book is divided into three sections that act as building blocks in order to facilitate the comprehension of the material.
Genre: Non-Fiction > Tech & Devices
The Inner Game of Screenwriting by Sandy Frank
Requirements: .ePUB reader, 229kb
Overview: The Inner Game of Screenwriting" goes through each of the 20 Inner Game Archetypes, and, through examples and exercises, explains how to construct them and let them make any screenplay a hit.
Genre: Non-Fiction > General Screewnriting
The Expert Game by Terence Reese (Contract Bridge)
Requirements: .ePUB reader, 289 KB
Overview: John Terence Reese was a British bridge player and writer, regarded as one of the finest of all time in both fields. He was born in Epsom, Surrey, England to middle-class parents, and was educated at Bradfield College and New College, Oxford, where he studied classics and attained a double first, graduating in 1935. Reese had a successful career as a bridge author and journalist, a career that lasted throughout his life. He was one of the most influential and acerbic of bridge writers, with a large output (over ninety titles), including several books which remain in print as classics of bridge play. He was also the long-time bridge correspondent of The Lady, The Observer, the London Evening News and the Evening Standard, and a frequent contributor to The Bridge World magazine.
Aptly described by the late Guy Ramsey as ‘the new, true classic of bridge’, The Expert Game occupies a special place in the literature of bridge, having been hailed as one of the greatest bridge books of all time. Many world-famous stars have acknowledged the help it gave them on their way to becoming Grandmasters. Terms like ‘second-degree assumption’, ‘the principle of restricted choice’, ‘the vice’, ‘the winkle’, and ‘the stepping-stone’, which were introduced in this book, are today in common use among tournament players. The Expert Game has been published in America as Master Play, in, France as Bridge de Haute École, and in Scandinavia as Expert-Spelet.
Genre: Non-Fiction > Educational Contract Bridge
Game Changer: Phil Lawler’s Crusade to Help Children by Improving Physical Education by Ken Reed
Requirements: .PDF reader, 2.4 MB
Overview: Engaging and inspiring, Game Changer: Phil Lawler’s Crusade to Help Children by Improving Physical Education charts Lawler’s tireless mission to refocus physical education to a wellness-based model that encourages fitness for a lifetime. Game Changer captures the passion of this legend in the field of physical education who believed that every child-regardless of athletic ability-should be given a chance to find an activity he or she can embrace and enjoy for a lifetime.
The renowned Dr. Kenneth Cooper of Cooper Aerobics Center names Phil Lawler the "Father of the New PE." Game Changer offers an inspiring glimpse at the life of Lawler and his "New PE," the wellness-based approach to physical education that has energized a revolution in the world of education.
Full of ideas and strategies, Game Changer provides both the information and motivation to develop, implement, and support PE and community programs that encompass all children, not just the athletically inclined. Messages from leaders in the physical education field provide lessons learned in the development, leadership, promotion, and ongoing advocacy of wellness-based PE programs.
Genre: Non-Fiction > Educational
iPhone and iPad Game Development For Dummies by Neal Goldstein
Requirements: .PDF reader, 5.8 MB
Overview: Here’s the scoop on building and marketing great games for the iPhone and iPad!
The iPhone and iPad are the hottest techno-gadgets on the market today, and games for it are even hotter. To help you cash in on the trend, this book shows what it takes to create a good iPhone and iPad game and how to get it into the App Store.
Neal Goldstein, leader of an iPhone app startup company, and his co-authors show you how to build a game that will sell, include quality graphics, market your game through the App Store, and more. Whether you’re a programming novice or an experienced developer looking to enter the game market, here’s how to get going.
Games for the iPhone are among the hottest apps in Apple’s App Store
Learn to build two game applications – from beginning to end
Written by successful mobile app developers, this guide begins with how to get started, including downloading the SDK and filling your toolbox
Covers programming with Objective-C and Cocoa, what makes a good game, graphics, and creating good mobile apps
Explains how to market your game through the App Store
Genre: Non-Fiction > Tech & Devices
Game Development Using Python by James R. Parker
Requirements: .PDF reader, 5,5 MB
Overview: This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. The companion disc contains all of the resources described in the book, e.g. example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook.
Genre: Non-Fiction > Tech & Devices