Card Games All-In-One For Dummies (For Dummies (Sports & Hobbies))


Card Games All-In-One For Dummies (For Dummies (Sports & Hobbies))
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Scratch Programming – Build 11 Games in Scratch 3.0 Bootcamp

Scratch Programming – Build 11 Games in Scratch 3.0 Bootcamp

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Game Apps – How To Make Games For iPhone, Android, Windows

Game Apps – How To Make Games For iPhone, Android, Windows

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Playing Along: Digital Games, YouTube, and Virtual Performance…


Playing Along: Digital Games, YouTube, and Virtual Performance (Oxford Music/Media)
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Make Your Own Scratch Games! by Anna Anthropy

Make Your Own Scratch Games! by Anna Anthropy
Requirements: .ePUB reader, 12,7 MB
Overview: Learn to make interactive games with Scratch-the beginner-friendly, block-based programming language from the MIT Media Lab! Anna Anthropy, game designer extraordinaire, will show you how to do everything from building a game map to creating animations and debugging the end product. Take a peek inside the history of video game design, learn programming basics, and turn your ideas into creative games that you can play and share with your friends.
Genre: Non-Fiction > Tech & Devices

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Reality Is Broken: Why Games Make Us Better and How They Can…


Reality Is Broken: Why Games Make Us Better and How They Can Change the World
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Card Games All-in-one For Dummies

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Brain Games For Dummies


Brain Games For Dummies
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Finite and Infinite Games


Finite and Infinite Games
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Artificial Intelligence for Games, 2nd Ed. by Ian Millington

Artificial Intelligence for Games, 2nd Edition by Ian Millington, John Funge
Requirements: .ePUB reader, 10,5 MB
Overview: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book’s associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.
Genre: Non-Fiction > Tech & Devices

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101 Classroom Games: Energize Learning in Any Subject


101 Classroom Games: Energize Learning in Any Subject
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Augmented Reality Games II by Vladimir Geroimenko

Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
Requirements: .PDF reader, 14,4 MB
Overview: This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people’s well-being, the gamification of augmented reality art and immersive reading experiences, among other topics. Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
Genre: Non-Fiction > Educational

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HTML5 Games, 2nd edition by Jacob Seidelin

HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL, 2nd edition by Jacob Seidelin
Requirements: .PDF reader, 112,1 MB
Overview: HTML5 Gamesshows you how to combine HTML5, CSS3 and javascript to make games for the web and mobiles – games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.
Genre: Non-Fiction > Tech & Devices

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Dangerous Games by Gillian Godden