Games Indians Play: Why We Are the Way We Are by means of V. Raghunathan

Games Indians Play: Why We Are the Way We Are by means of V. Raghunathan
Requirements: .ePUB reader, 251 KB
Overview: In a unprecedented try to perceive the Indianness of Indians-among essentially the most clever folks on the planet, but in addition, to a dispassionate eye most likely essentially the most baffling-V. Raghunathan makes use of the props of recreation principle and behavioural economics to supply an perception into the tricky conundrum of why we’re the way in which we’re.

He places underneath the scanner our attitudes in opposition to rationality and irrationality, selflessness and selfishness, pageant and cooperation, and collaboration and deception. Drawing examples from the way in which we behave in day by day scenarios, Games Indians Play tries to turn how ultimately every one in every of us-whether businessmen, politicians, bureaucrats, or simply undeniable us-stand to benefit extra if we had been to think just a little self-regulation, give equity a possibility and try to cooperate and collaborate just a little extra even supposing self-interests had been to be our major driver.
Genre: Non-Fiction > General

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PC Games Hardware – April 2019 [GER]

PC Games Hardware – April 2019
Requirements: .PDF reader, 36 MB
Overview: Bei PC Games Hardware handelt es sich um das führende Hardware-Magazin Deutschlands für Spieler. Jeden Monat finden Sie auf 132 Seiten topaktuelle Tests, tiefgehende Technikartikel und fundierte wie unterhaltsame Erläuterungen über die aktuelle Entwicklung der Hardware. Dabei deckt PC Games Hardware sowohl ultimative High-End-Hardware als auch Mittelklasse- wie Einsteigerkomponenten ab und ermöglicht dem Leser so den Bau von Systemen für fast alle im Heimgebrauch möglichen Einsatzzwecke. Nicht selten wird dabei die technische Machbarkeit bis aufs Letzte ausgelotet. In den Rubriken Grafikkarten, Prozessoren, Infrastruktur sowie Spiele und Software lesen Sie in der PC Games Hardware alles über die derzeit für Gamer relevanten PC-Komponenten, detaillierte Tuning-Artikel informieren Sie darüber, wie Sie das technisch Beste aus Ihrem Lieblingsspiel herausholen. Themen wie Extrem-OC und Case-Modding kommen ebenfalls nicht zu kurz16
Genre: Magazines & Newspapers

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PC Games Germany – März 2019 [GER]

PC Games Germany – März 2019
Requirements: .PDF reader, 98 MB
Overview: PC Games: Aktuelle News, Videos, Tests, Tipps, Cheats und Lösungen zu PC-Spielen, Playstation-Spielen, Xbox-Spielen, Nintendo-Spielen und mehr. ..
Genre: Magazines & Newspapers

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New Games by Pamela M. Lee

New Games: Postmodernism after Contemporary Art by Pamela M. Lee
Requirements: .ePUB reader, 831 KB
Overview: Pamela M. Lee’s New Games revisits postmodernism in light of art history’s more recent embrace of "the contemporary." What can the theories and practices associated with postmodernism tell us about the obsession with the contemporary in both the academy and the art world? In looking at work by Dara Birnbaum, Öyvind Fahlström and Richard Serra, among others, Lee returns to Jean-Francois Lyotard’s canonical text The Postmodern Condition as a means to understand more recent art-critical interests in interactivity, collectivism and neo-liberalism. She reads Lyotard’s well-known treatment of language games relative to the game theory associated with the Cold War and the rise of the information society. New Games asks readers to think critically about our recent past and the embattled state of our contemporary preoccupations.

With a critical introduction by Johanna Burton, New Games is the fourth and penultimate volume in Routledge’s series of short books on the theories of modernism by leading art historians on twentieth-century art and art criticism.
Genre: Non-Fiction > Educational

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Rigging 101 for Video Games – Maya 2018

Video: .MP4, 1280×720 | Audio: AAC, 48kHz, 2ch | Duration: 6.5h
Genre: eLearning | Language: English | Size: 2,55 GB
Learning 3D rigging can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you, going through all the tools and concepts of rigging in very detailed videos.

In this course, we will create rigs from A to Z. From planning the rigs to developing the necesary interface a model needs to be animated.

We will do a series of rigs, from props to characters, to make sure that after finishing this course, you’ll have the knowledge required to solve any rig that is presented to you.

You’ll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D rigging.

I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.

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