Fantastic Drinking Games: Kings! Beer Pong! Quarters! The Official Rules to All Your Favorite Games and Dozens More by John Boyer
Requirements: .ePUB reader, 3.2 MB
Overview: Roll the dice. Slam the quarter. Flip the cup. Did you win, miss, lose, or guess wrong? Sounds like it’s your turn to drink! Or maybe not, depending on the rules you learned to play by. If you’ve ever gotten into an argument with someone about rules for your favorite drinking game, or just wondered how that insane game at the table next to you is actually played, Fantastic Drinking Games is the book for you. With more than eighty different dice, card, quarter, and cup games, this is the ultimate book for party people!
Genre: Non-Fiction > General
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Scarne’s Encyclopedia of Card Games by John Scarne
Requirements: .PDF reader, 80.6 MB
Overview: A classic in its field, this is the essential, all-inclusive guide to today’s card games, including poker, bridge, baccarat, solitaire, and dozens of others, as well as histories and variations in the games, odds, and tips on how to detect cheating.
Genre: Non-Fiction > Educational
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Coding Games in Python by DK Publishing
Requirements: .PDF reader, 30 MB
Overview: A visual step-by-step guide to writing code in Python.
Beginners and experienced programmers can use Python to build and play computer games, from mind-bending brainteasers to crazy action games with explosive sound effects and 3-D graphics.
Each chapter in Coding Games in Python shows how to construct a complete working game in simple numbered steps. The book teaches how to use freely available resources, such as PyGame Zero and Blender, to add animations, music, scrolling backgrounds, 3-D scenery, and other pieces of professional wizardry to games. After building a game, instructions show how to adapt it using secret hacks and cheat codes. Instructions are illustrated with zany Minecraft-style pixel art.
Master the key concepts that programmers need to write code-not just in Python, but in all programming languages. Find out what bugs, loops, flags, strings, tuples, toggles, and turtles are. Learn how to plan and design the ultimate game-and then play it to destruction as you test and debug it.
With coding theory interwoven into the instructions for building each game, learning coding is made effortless and fun.
Genre: Non-Fiction > Tech & Devices
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Games World of Puzzles – April 2019
Requirements: PDF Reader 52.6 MB
Overview: The Magazine for Creative Minds at Play.
Games Magazine has been challenging readers since 1977 with its unique mix of top-quality puzzles-visual, variety word, trivia, math, and logic-plus original board and card games, reviews of new games of all kinds, and feature articles on subjects of interest to both casual and serious gamers.
Genre: Magazine –
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Pro HTML5 Games by Aditya Ravi Shankar
Requirements: .PDF reader, 9.7 Mb
Overview: Pro HTML5 Gamesis meant for programmers who already have some HTML and jаvascript programming experience and who now want to learn to harness the power of HTML5 to build amazing-looking games but don’t know where to begin.
Readers who have experience making games in other languages such as Flash and would like to move to HTML5 will also find a lot of useful information in this book.
If you do not feel confident about your game programming skills, don’t worry. This book covers all the essentials needed to build these games so you can follow along and learn to design large, professional games in HTML5. The book will also point to resources and reference material for supplemental learning in case you are having trouble keeping up.
With dedicated chapters on HTML5 basics, the Box2D engine, pathfinding and steering, combat and effective enemy AI, and multiplayer using Node.JS with WebSockets, you should get a lot from this book no matter how much game programming experience you have.
Genre: Non-Fiction > Tech & Devices
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The Ultimate History of Video Games: From Pong to Pokemon: The Story Behind the Craze that Touched Our Lives and Changed the World by Steven Kent (Author), Dan Woren (Narrator)
Requirements: .M4A/.M4B reader, 551 MB
Overview: The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.
This engrossing audiobook tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you’ll read firsthand accounts of how yesterday’s games like "Space Invaders," "Centipede," and "Pac-Man" helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover: The video game that saved Nintendo from bankruptcy. The serendipitous story of Pac-Man’s design. The misstep that helped topple Atari’s $2 billion-a-year empire. The coin shortage caused by "Space Invaders." The fascinating reasons behind the rise, fall, and rebirth of Sega. And much more!
Entertaining, addictive, and as mesmerizing as the games it chronicles, this audiobook is a must-have for anyone who’s ever touched a joystick.
Genre: Audiobooks > Non-Fiction › Computers & Technology › Games & Strategy Guides
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3ds Max Modeling for Games: Insider’s Guide to Game Character, Vehicle, and Environment Modeling by Andrew Gahan
Requirements: .PDF reader, 83.4 Mb
Overview: With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O’Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry.
New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end. Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months. Completely updated gallery allows the reader to build on various models
Genre: Non-Fiction > Tech & Devices
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