Seeing Between The Pixels: Pictures In Interactive …

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Computer Graphics: From Pixels To Programmable Graphics …

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Computer Graphics: From Pixels to Programm by Alexey Boreskov +

Computer Graphics: From Pixels to Programmable Graphics Hardware by Alexey Boreskov, Evgeniy Shikin
Requirements: .PDF reader, 3.3 Mb
Overview: Complete Coverage of the Current Practice of Computer Graphics
Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics.
Up-to-Date Techniques, Algorithms, and API
The book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in OpenGL 4.0, contains an overview of OpenGL ES 2.0, and discusses the new WebGL, which allows students to use OpenGL with shaders directly in their browser. In addition, the authors describe a variety of special effects, including procedural modeling and texturing, fractals, and non-photorealistic rendering. They also explain the fundamentals of the dominant language (OpenCL) and platform (CUDA) of GPGPUs.
Genre: Non-Fiction > Tech & Devices

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