During this demonstration Ted Davis will outline various tips and techniques for developing texture maps for use in VFX. This will briefly encompass:
* Managing/gathering texture reference material
* UV layouts
* Painting in Body Paint
* Organizing/enhancing texture maps via Photoshop
* Shader setup and Renderlayers
* Ted will also go over some basic lighting set ups in Maya and creation of Photoshop Actions and custom brushes.
Instructor:Ted Davis
Ted Davis attained his BFA in Computer Animation from the International Fine Arts College in Miami, FL. He has foundations in traditional, modern and contemporary techniques of drawing, painting, sculpting and other mixed media art forms. Upon graduating from college, he began applying his various skill sets into the field of Computer Graphics, ultimately becoming a texture artist. He has done work for major visual effects houses, video game studios, broadcast campaigns and freelance clientele. Projects include God of War II, Spyro the Dragon, Silent Hill Experience, Ratchet and Clank, Tools of Destruction, Speed Racer and Thunder Cats
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