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Old 09-12-2009, 09:04 PM
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Default The Gnomon Workshop - 3DS Max Collection



The Gnomon Workshop - 3DS Max Collection
16 DVD ISO | 32GB Total

Homepage
Code:
http://www.thegnomonworkshop.com/store/category/21/3ds-Max


Global Illumination: Exteriors

In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.
Over 3 hours of lecture.
Product Code: CNI01

Download (1.5 GB)
Code:
http://rapidshare.com/files/263711758/GW_3ds_max_Global_Illumination_Exteriors.r00
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Global Illumination: Interiors

Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI. Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray�s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light.
Over 3 hours of lecture.
Product Code: CNI02

Download (1.5 GB)
Code:
http://rapidshare.com/files/263856148/GW_3ds_max_Global_Illumination_Interiors.r00
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Environment Creation for Production

In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction.
Over 2 1/2 hours of lecture.
Product Code: TJO01

Download (1.5 GB)
Code:
http://rapidshare.com/files/263706902/GW_3ds_max_Environment_Creation_for_Production.r00
http://rapidshare.com/files/263720387/GW_3ds_max_Environment_Creation_for_Production.r01
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Environment Lighting for Production

In this DVD, after setting up various production lighting rigs, Tim discusses the pros and cons of each solution. You will learn when to use one type of rig over another based on the goals of the project, as well as how to deal with the challenges that different scene elements create for your lighting setups. Tim will also show you how to render passes out of 3ds Max, composite them using Digital Fusion and set up your lighting in real-time using floating point image formats. Finally, you will learn how to set up a scene for multiple lighting scenarios including day, sunset and night shots.
Over 2 1/2 hours of lecture.
Product Code: TJO02

Download (1.1 GB)
Code:
http://rapidshare.com/files/263719414/GW_3ds_max_Environment_Lighting_for_Production.r00
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Character Modeling for Production

In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop�, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop�.
Over 7 1/2 hours of Lecture
Product Code: IJO01

Download (3.1 GB)
Code:
http://rapidshare.com/files/263708897/GW_3ds_max_Character_Modeling_for_Production.r00
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Character Texturing for Production

In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop� to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop�
Over 4 1/2 hours of Lecture
Product Code: IJO02

Download (3 GB)
Code:
http://rapidshare.com/files/263749968/GW_3ds_max_Character_Texturing_for_Production.part01.rar
http://rapidshare.com/files/263707934/GW_3ds_max_Character_Texturing_for_Production.part02.rar
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Creature Modeling for Production

In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3\4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max's basic polygon tools, creating the base volumes and proportions, cleaning up topology, reshaping in ZBrush, and lighting and rendering a sample still with Brazil for presentation to clients and supervisors.
3 hours of lecture.
Product Code: LPI01

Download (3 GB)
Code:
http://rapidshare.com/files/263751860/GW_3ds_max_Creature_Modeling_for_Production.part01.rar
http://rapidshare.com/files/263749834/GW_3ds_max_Creature_Modeling_for_Production.part02.rar
http://rapidshare.com/files/263749963/GW_3ds_max_Creature_Modeling_for_Production.part03.rar
http://rapidshare.com/files/263749342/GW_3ds_max_Creature_Modeling_for_Production.part04.rar
http://rapidshare.com/files/263750807/GW_3ds_max_Creature_Modeling_for_Production.part05.rar
http://rapidshare.com/files/263748379/GW_3ds_max_Creature_Modeling_for_Production.part06.rar
http://rapidshare.com/files/263746846/GW_3ds_max_Creature_Modeling_for_Production.part07.rar
http://rapidshare.com/files/263751526/GW_3ds_max_Creature_Modeling_for_Production.part08.rar
http://rapidshare.com/files/263748202/GW_3ds_max_Creature_Modeling_for_Production.part09.rar
http://rapidshare.com/files/263748046/GW_3ds_max_Creature_Modeling_for_Production.part10.rar
http://rapidshare.com/files/263752435/GW_3ds_max_Creature_Modeling_for_Production.part11.rar
http://rapidshare.com/files/263745704/GW_3ds_max_Creature_Modeling_for_Production.part12.rar
http://rapidshare.com/files/263752337/GW_3ds_max_Creature_Modeling_for_Production.part13.rar
http://rapidshare.com/files/263746179/GW_3ds_max_Creature_Modeling_for_Production.part14.rar
http://rapidshare.com/files/263745148/GW_3ds_max_Creature_Modeling_for_Production.part15.rar
http://rapidshare.com/files/263752296/GW_3ds_max_Creature_Modeling_for_Production.part16.rar
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http://rapidshare.com/files/263746746/GW_3ds_max_Creature_Modeling_for_Production.part30.rar
http://rapidshare.com/files/263751414/GW_3ds_max_Creature_Modeling_for_Production.part31.rar

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http://www.megaupload.com/?d=OPFU0YZ2
http://www.megaupload.com/?d=KJEW6G1I


Creature Modeling for Production

In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3\4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max's basic polygon tools, creating the base volumes and proportions, cleaning up topology, reshaping in ZBrush, and lighting and rendering a sample still with Brazil for presentation to clients and supervisors.
3 hours of lecture.
Product Code: LPI01

Download (3 GB)
Code:
http://rapidshare.com/files/263751860/GW_3ds_max_Creature_Modeling_for_Production.part01.rar
http://rapidshare.com/files/263749834/GW_3ds_max_Creature_Modeling_for_Production.part02.rar
http://rapidshare.com/files/263749963/GW_3ds_max_Creature_Modeling_for_Production.part03.rar
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http://rapidshare.com/files/263748379/GW_3ds_max_Creature_Modeling_for_Production.part06.rar
http://rapidshare.com/files/263746846/GW_3ds_max_Creature_Modeling_for_Production.part07.rar
http://rapidshare.com/files/263751526/GW_3ds_max_Creature_Modeling_for_Production.part08.rar
http://rapidshare.com/files/263748202/GW_3ds_max_Creature_Modeling_for_Production.part09.rar
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http://rapidshare.com/files/263752435/GW_3ds_max_Creature_Modeling_for_Production.part11.rar
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http://rapidshare.com/files/263752296/GW_3ds_max_Creature_Modeling_for_Production.part16.rar
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http://rapidshare.com/files/263748068/GW_3ds_max_Creature_Modeling_for_Production.part20.rar
http://rapidshare.com/files/263750347/GW_3ds_max_Creature_Modeling_for_Production.part21.rar
http://rapidshare.com/files/263751876/GW_3ds_max_Creature_Modeling_for_Production.part22.rar
http://rapidshare.com/files/263746756/GW_3ds_max_Creature_Modeling_for_Production.part23.rar
http://rapidshare.com/files/263752294/GW_3ds_max_Creature_Modeling_for_Production.part24.rar
http://rapidshare.com/files/263750378/GW_3ds_max_Creature_Modeling_for_Production.part25.rar
http://rapidshare.com/files/263750060/GW_3ds_max_Creature_Modeling_for_Production.part26.rar
http://rapidshare.com/files/263750050/GW_3ds_max_Creature_Modeling_for_Production.part27.rar
http://rapidshare.com/files/263746603/GW_3ds_max_Creature_Modeling_for_Production.part28.rar
http://rapidshare.com/files/263750495/GW_3ds_max_Creature_Modeling_for_Production.part29.rar
http://rapidshare.com/files/263746746/GW_3ds_max_Creature_Modeling_for_Production.part30.rar
http://rapidshare.com/files/263751414/GW_3ds_max_Creature_Modeling_for_Production.part31.rar

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Pass: marcoha
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