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Old 06-10-2008, 08:09 PM
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Default Gnomonology - Designing with Digital Clay: Gill-Man


Gnomonology - Designing with Digital Clay: Gill-Man

Gnomonology - Designing with Digital Clay: Gill-Man | 127 Mb (in rar)

In this tutorial, Cesar Dacol Jr. gives us a master class on how to quickly design a creature using ZBrush's digital clay, using everything from the Clay Brush to ZSpheres to SubTools to Transpose.
Chapter One: A Creature Design Master Class Using ZBrush
Chapter One covers the fundamentals of blocking in your model, initial design decisions, and using ZBrush's SubTools and Transpose to facilitate the design process.
Duration: 56min Size: 84.65mb

Chapter Two: A Creature Design Master Class Using ZBrush
Chapter Two focuses on designing the creatures specific features and characteristics. Using Layers and Morph Targets, Cesar creates realistic skin textures and gives the model that lived in sense of realism.
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