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Autodesk® 3ds Max® Techniques | Rethinking the Visual Pipeline for Next-Gen Games
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Default Autodesk® 3ds Max® Techniques | Rethinking the Visual Pipeline for Next-Gen Games - 07-01-2008, 10:01 AM

Autodesk® 3ds Max® Techniques | Rethinking the Visual Pipeline for Next-Gen Games

The first will introduce you to a modeling technique that should dramatically speed up the creation of detailed models that can then be used to generate normal maps for their in-game assets
The second focuses on the use of sophisticated in-game shaders to dramatically increase the visual quality and variety of the game world
* Authored by Alex Amancio, Art Director at Ubisoft

System Requirements

* Autodesk 3ds Max 8 or later
* Monitor resolution 1024 x 768 or higher
* Microsoft® Internet Explorer 6 or later
* Apple® QuickTime® Player 7 or later
* 3ds Max System Requirements

Learning Objectives

* Speeding Up High Detail Modeling
* Using High Definition Matter Shaders
* Using Next-Gen Character Shaders
* Using Custom Shaders

Product Details

Skill Level: Intermediate
Format: e-DVD [approx. 50 minutes]
Date Published: February 2007

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