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Autodesk® 3ds Max® Techniques | Rethinking the Visual Pipeline for Next-Gen Games
![]() The first will introduce you to a modeling technique that should dramatically speed up the creation of detailed models that can then be used to generate normal maps for their in-game assets The second focuses on the use of sophisticated in-game shaders to dramatically increase the visual quality and variety of the game world * Authored by Alex Amancio, Art Director at Ubisoft System Requirements * Autodesk 3ds Max 8 or later * Monitor resolution 1024 x 768 or higher * Microsoft® Internet Explorer 6 or later * Apple® QuickTime® Player 7 or later * 3ds Max System Requirements Learning Objectives * Speeding Up High Detail Modeling * Using High Definition Matter Shaders * Using Next-Gen Character Shaders * Using Custom Shaders Product Details Skill Level: Intermediate Format: e-DVD [approx. 50 minutes] Date Published: February 2007 Download From Rapidshare.com http://www.x45.info/?1sxYn http://www.x45.info/?OTmIU http://www.x45.info/?Mdbxt http://www.x45.info/?2bBBU http://www.x45.info/?sUmsI http://www.x45.info/?uFK0c http://www.x45.info/?Cge0d http://www.x45.info/?WftX2 |
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